![]() New scripted quest will come next week, when the game will be a bit more stable.įix: Bug triggering an attack when talking to an NPCįix: Player no longer moves when talking to an NPC New: Text tooltip for quest 5 : Quest 5 is now about exploring the open world. New: Butcher Zombie is now carrying a Cleaverįix: Butcher Zombie movement animation bugįix: Full fix for dynamic vegetation! We re-enabled dynamic grass, if you have any problem, please let us know!įix: Many blocking events in quests - known issue : sometime, quest 1 may start in Amarth (for newly created character). ![]() It has been disabled because it caused crashed on the lower configuration.ĪI: Invoked Skull Crusher movement speed increasedįix: Removed Ground Alignement of Charger Knight model causing crashesįix: Infernal Dogs flying over the ground without animation ![]() We are still working to bring the dynamic grass back. However, the newly created character can play as normal.įix: Several crashes from various gameplay elementsįix: Several Crashes when leaving a Randomly Generated Dungeon from the entranceįix: Crashes when creating a randomly generated dungeonįix: Various quest events not sent (templar starting with the player in the begining of quest 1, Father Gernez not giving instruction nor quest reward.)įix: Health Icons not removed from a Randomly Generated Dungeon to another, removing useless icons from the screenįix : Issue when a character started Quest 2 in the first area of the game, blocking the progression of the gameįix: Checkpoints not resetting when a new character was loaded, causing quest progression to be blockedįix: Luthor no longer disppear when player dies (blocking event for quest 2) It will be fixed in the next update, tomorrow. Known Issue : It may happen that a new character starts immedialty at quest2.
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